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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
This commit is contained in:
@@ -2490,7 +2490,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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tonemap.exposure_texture = rb->luminance.current;
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tonemap.auto_exposure_grey = env->auto_exp_scale;
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} else {
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tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
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}
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if (can_use_effects && env && env->glow_enabled) {
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@@ -2506,15 +2506,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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tonemap.glow_texture = rb->blur[1].texture;
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if (env->glow_map.is_valid()) {
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tonemap.glow_map_strength = env->glow_map_strength;
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tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map);
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tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
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} else {
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tonemap.glow_map_strength = 0.0f;
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tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
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}
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} else {
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tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
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tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
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tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
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}
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if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
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@@ -2536,7 +2536,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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tonemap.use_color_correction = false;
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tonemap.use_1d_color_correction = false;
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tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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if (can_use_effects && env) {
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tonemap.use_bcs = env->adjustments_enabled;
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@@ -2546,7 +2546,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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if (env->adjustments_enabled && env->color_correction.is_valid()) {
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tonemap.use_color_correction = true;
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tonemap.use_1d_color_correction = env->use_1d_color_correction;
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tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
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tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
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}
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}
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@@ -2606,14 +2606,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
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}
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tonemap.use_glow = false;
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tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
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tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
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tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.use_auto_exposure = false;
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tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
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tonemap.use_color_correction = false;
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tonemap.use_1d_color_correction = false;
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tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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if (can_use_effects && env) {
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tonemap.use_bcs = env->adjustments_enabled;
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@@ -2623,7 +2623,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
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if (env->adjustments_enabled && env->color_correction.is_valid()) {
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tonemap.use_color_correction = true;
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tonemap.use_1d_color_correction = env->use_1d_color_correction;
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tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
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tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
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}
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}
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@@ -2656,7 +2656,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
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RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
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if (shadow_atlas_texture.is_null()) {
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shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
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shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
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}
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Size2 rtsize = storage->render_target_get_size(rb->render_target);
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@@ -2716,7 +2716,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
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if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
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if (p_occlusion_buffer.is_valid()) {
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Size2 rtsize = storage->render_target_get_size(rb->render_target);
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effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
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effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
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}
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}
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}
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@@ -4364,7 +4364,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
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u.binding = 1;
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ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
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if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
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u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
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} else {
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u.append_id(shadow_atlas->depth);
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}
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@@ -4380,7 +4380,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
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if (directional_shadow.depth.is_valid()) {
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u.append_id(directional_shadow.depth);
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} else {
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u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
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}
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uniforms.push_back(u);
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copy_uniforms.push_back(u);
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@@ -4545,7 +4545,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 19;
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RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
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RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
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RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
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u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
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uniforms.push_back(u);
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@@ -5600,6 +5600,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
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}
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RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
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texture_storage = RendererRD::TextureStorage::get_singleton();
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storage = p_storage;
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singleton = this;
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}
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