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Deactivate the CameraServer by default.
Add `monitoring_feeds` property to `CameraServer`. This saves resources for games that don't use a physical camera.
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@@ -37,7 +37,8 @@
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class CameraMacOS : public CameraServer {
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public:
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CameraMacOS();
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CameraMacOS() = default;
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void update_feeds();
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void set_monitoring_feeds(bool p_monitoring_feeds) override;
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};
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