Merge pull request #108214 from Nintorch/fix-joypad-vendor-product

Fix `Input.get_joy_info()` regression after the SDL input driver PR
This commit is contained in:
Thaddeus Crews
2025-09-01 11:14:12 -05:00
3 changed files with 25 additions and 10 deletions

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@@ -130,16 +130,14 @@
<param index="0" name="device" type="int" />
<description>
Returns a dictionary with extra platform-specific information about the device, e.g. the raw gamepad name from the OS or the Steam Input index.
On Windows, the dictionary contains the following fields:
[code]xinput_index[/code]: The index of the controller in the XInput system. Undefined for DirectInput devices.
[code]vendor_id[/code]: The USB vendor ID of the device.
[code]product_id[/code]: The USB product ID of the device.
On Linux:
[code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database.
On Windows, Linux, and macOS, the dictionary contains the following fields:
[code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the controller database.
[code]vendor_id[/code]: The USB vendor ID of the device.
[code]product_id[/code]: The USB product ID of the device.
[code]steam_input_index[/code]: The Steam Input gamepad index, if the device is not a Steam Input device this key won't be present.
[b]Note:[/b] The returned dictionary is always empty on Web, iOS, Android, and macOS.
On Windows, the dictionary can have an additional field:
[code]xinput_index[/code]: The index of the controller in the XInput system. This key won't be present for devices not handled by XInput.
[b]Note:[/b] The returned dictionary is always empty on Android, iOS, visionOS, and Web.
</description>
</method>
<method name="get_joy_name">