Remove redundant "== false" code

Some of this code has been re-organized.
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This commit is contained in:
Aaron Franke
2018-10-06 16:20:41 -04:00
parent 37386f112b
commit 4f7b33cdcf
33 changed files with 81 additions and 73 deletions

View File

@@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}