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Improve code for setup of global_func_set in ShaderLanguage
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@@ -800,6 +800,8 @@ public:
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static bool is_control_flow_keyword(String p_keyword);
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static void get_builtin_funcs(List<String> *r_keywords);
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static int instance_counter;
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struct BuiltInInfo {
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DataType type = TYPE_VOID;
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bool constant = false;
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