Add a new HashSet template

* Intended to replace RBSet in most cases.
* Optimized for iteration speed
This commit is contained in:
reduz
2022-05-19 17:00:06 +02:00
parent 410893ad0f
commit 45af29da80
243 changed files with 1400 additions and 662 deletions

View File

@@ -133,7 +133,7 @@ public:
struct RayParameters {
Vector3 from;
Vector3 to;
RBSet<RID> exclude;
HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -165,7 +165,7 @@ public:
struct PointParameters {
Vector3 position;
RBSet<RID> exclude;
HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -179,7 +179,7 @@ public:
Transform3D transform;
Vector3 motion;
real_t margin = 0.0;
RBSet<RID> exclude;
HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -520,8 +520,8 @@ public:
real_t margin = 0.001;
int max_collisions = 1;
bool collide_separation_ray = false;
RBSet<RID> exclude_bodies;
RBSet<ObjectID> exclude_objects;
HashSet<RID> exclude_bodies;
HashSet<ObjectID> exclude_objects;
bool recovery_as_collision = false;
MotionParameters() {}