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C# Modify the MemberName generated for the user script
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@@ -243,7 +243,7 @@ namespace Godot.SourceGenerators
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source.Append(" = ");
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source.Append(exportedMember.Value ?? "default");
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source.Append(";\n");
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source.Append(" values.Add(GodotInternal.PropName_");
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source.Append(" values.Add(PropertyName.");
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source.Append(exportedMember.Name);
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source.Append(", ");
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source.Append(defaultValueLocalName);
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