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Use Core/Scene stringnames consistently
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@@ -39,6 +39,7 @@
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#include "drivers/gles3/storage/texture_storage.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/xr/xr_hand_tracker.h"
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@@ -641,7 +642,7 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
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}
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Transform3D aim_transform = _js_matrix_to_transform(target_pose);
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tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
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tracker->set_pose(SceneStringName(default_), aim_transform, Vector3(), Vector3());
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tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
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if (has_grip_pose) {
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tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
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