Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -862,25 +862,25 @@ void SurfaceTool::clear() {
void SurfaceTool::_bind_methods() {
ClassDB::bind_method(_MD("begin","primitive"),&SurfaceTool::begin);
ClassDB::bind_method(_MD("add_vertex","vertex"),&SurfaceTool::add_vertex);
ClassDB::bind_method(_MD("add_color","color"),&SurfaceTool::add_color);
ClassDB::bind_method(_MD("add_normal","normal"),&SurfaceTool::add_normal);
ClassDB::bind_method(_MD("add_tangent","tangent"),&SurfaceTool::add_tangent);
ClassDB::bind_method(_MD("add_uv","uv"),&SurfaceTool::add_uv);
ClassDB::bind_method(_MD("add_uv2","uv2"),&SurfaceTool::add_uv2);
ClassDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
ClassDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
ClassDB::bind_method(_MD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
ClassDB::bind_method(_MD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
ClassDB::bind_method(_MD("index"),&SurfaceTool::index);
ClassDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
///ClassDB::bind_method(_MD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
ClassDB::bind_method(_MD("generate_normals"),&SurfaceTool::generate_normals);
ClassDB::bind_method(_MD("add_index", "index"), &SurfaceTool::add_index);
ClassDB::bind_method(_MD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL(Variant()));
ClassDB::bind_method(_MD("clear"),&SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("begin","primitive"),&SurfaceTool::begin);
ClassDB::bind_method(D_METHOD("add_vertex","vertex"),&SurfaceTool::add_vertex);
ClassDB::bind_method(D_METHOD("add_color","color"),&SurfaceTool::add_color);
ClassDB::bind_method(D_METHOD("add_normal","normal"),&SurfaceTool::add_normal);
ClassDB::bind_method(D_METHOD("add_tangent","tangent"),&SurfaceTool::add_tangent);
ClassDB::bind_method(D_METHOD("add_uv","uv"),&SurfaceTool::add_uv);
ClassDB::bind_method(D_METHOD("add_uv2","uv2"),&SurfaceTool::add_uv2);
ClassDB::bind_method(D_METHOD("add_bones","bones"),&SurfaceTool::add_bones);
ClassDB::bind_method(D_METHOD("add_weights","weights"),&SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("set_material","material:Material"),&SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("index"),&SurfaceTool::index);
ClassDB::bind_method(D_METHOD("deindex"),&SurfaceTool::deindex);
///ClassDB::bind_method(D_METHOD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
ClassDB::bind_method(D_METHOD("generate_normals"),&SurfaceTool::generate_normals);
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
ClassDB::bind_method(D_METHOD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("clear"),&SurfaceTool::clear);
}