Fix shader language preprocessor include marker handling

This commit is contained in:
bitsawer
2023-09-04 14:51:04 +03:00
parent 2282fc5de9
commit 3c042fb99f
3 changed files with 33 additions and 10 deletions

View File

@@ -910,6 +910,7 @@ private:
int error_line = 0;
Vector<FilePosition> include_positions;
HashSet<String> include_markers_handled;
#ifdef DEBUG_ENABLED
struct Usage {