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Address remaining feedback on https://github.com/godotengine/godot/pull/106709
Address https://github.com/godotengine/godot/pull/106709#discussion_r2114489487
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@@ -3074,7 +3074,8 @@
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<constant name="WINDOW_FLAG_TRANSPARENT" value="3" enum="WindowFlags">
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The window background can be transparent.
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[b]Note:[/b] This flag has no effect if [method is_window_transparency_available] returns [code]false[/code].
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[b]Note:[/b] Transparency support is implemented on Android, Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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[b]Note:[/b] Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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[b]Note:[/b] Transparency support is implemented on Android, but can only be enabled via [member ProjectSettings.display/window/per_pixel_transparency/allowed]. This flag has no effect on Android.
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</constant>
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<constant name="WINDOW_FLAG_NO_FOCUS" value="4" enum="WindowFlags">
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The window can't be focused. No-focus window will ignore all input, except mouse clicks.
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