Bump version to 4.4-alpha.2

Add status_version to version.py
Update Engine.xml example for get_godot_compatible_version_info
This commit is contained in:
Spartan322
2024-10-11 16:31:44 -04:00
parent 83d65738b0
commit 361170f6da
5 changed files with 19 additions and 7 deletions

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@@ -186,6 +186,7 @@ def version_info_builder(target, source, env):
#define VERSION_MINOR {minor}
#define VERSION_PATCH {patch}
#define VERSION_STATUS "{status}"
#define VERSION_STATUS_VERSION {status_version}
#define VERSION_BUILD "{build}"
#define VERSION_MODULE_CONFIG "{module_config}"
#define VERSION_WEBSITE "{website}"

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@@ -126,6 +126,8 @@ Dictionary Engine::get_version_info() const {
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
dict["status_version"] = dict["status"] != "stable" ? VERSION_STATUS_VERSION : 0;
String hash = String(VERSION_HASH);
dict["hash"] = hash.is_empty() ? String("unknown") : hash;
@@ -135,7 +137,13 @@ Dictionary Engine::get_version_info() const {
if ((int)dict["patch"] != 0) {
stringver += "." + String(dict["patch"]);
}
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
stringver += "-" + String(dict["status"]);
if ((int)dict["status_version"] != 0) {
stringver += "." + String(dict["status_version"]);
}
stringver += " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;

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@@ -91,15 +91,15 @@
[b]Note:[/b] The [code]hex[/code] value is still an [int] internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for quick version comparisons from code:
[codeblocks]
[gdscript]
if Engine.get_version_info().hex >= 0x040100:
pass # Do things specific to version 4.1 or later.
if Engine.get_godot_compatible_version_info().hex >= 0x040100:
pass # Do things specifically based on Godot version 4.1 compatibility or later.
else:
pass # Do things specific to versions before 4.1.
[/gdscript]
[csharp]
if ((int)Engine.GetVersionInfo()["hex"] >= 0x040100)
if ((int)Engine.GetGodotCompatibleVersionInfo()["hex"] >= 0x040100)
{
// Do things specific to version 4.1 or later.
// Do things specifically based on Godot version 4.1 compatibility or later.
}
else
{
@@ -228,7 +228,8 @@
- [code]minor[/code] - Minor version number as an int;
- [code]patch[/code] - Patch version number as an int;
- [code]hex[/code] - Full version encoded as a hexadecimal int with one byte (2 hex digits) per number (see example below);
- [code]status[/code] - Status (such as "beta", "rc1", "rc2", "stable", etc.) as a String;
- [code]status[/code] - Status (such as "beta", "rc", "stable", etc.) as a String;
- [code]status_version[/code] - Status version number as an int, [code]0[/code] if status is [code]"stable"[/code];
- [code]build[/code] - Build name (e.g. "custom_build") as a String;
- [code]hash[/code] - Full Git commit hash as a String;
- [code]timestamp[/code] - Holds the Git commit date UNIX timestamp in seconds as an int, or [code]0[/code] if unavailable;

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@@ -210,6 +210,7 @@ def get_version_info(module_version_string="", silent=False):
"minor": int(version.minor),
"patch": int(version.patch),
"status": str(version.status),
"status_version": int(version.status_version),
"build": str(build_name),
"module_config": str(version.module_config) + module_version_string,
"website": str(version.website),

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@@ -3,7 +3,8 @@ name = "Redot Engine"
major = 4
minor = 4
patch = 0
status = "dev"
status = "alpha"
status_version = 2
module_config = ""
website = "https://redotengine.org"
docs = "latest"