Remove unused header in drivers and modules.

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
This commit is contained in:
Yufeng Ying
2024-12-22 01:19:26 +08:00
parent f241c1fda0
commit 33817b186f
112 changed files with 23 additions and 208 deletions

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@@ -32,6 +32,7 @@
#include "godot_area_2d.h"
#include "godot_body_direct_state_2d.h"
#include "godot_constraint_2d.h"
#include "godot_space_2d.h"
void GodotBody2D::_mass_properties_changed() {

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@@ -31,7 +31,6 @@
#include "godot_body_direct_state_2d.h"
#include "godot_body_2d.h"
#include "godot_physics_server_2d.h"
#include "godot_space_2d.h"
Vector2 GodotPhysicsDirectBodyState2D::get_total_gravity() const {

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@@ -33,8 +33,9 @@
#include "godot_collision_solver_2d.h"
#include "godot_physics_server_2d.h"
#include "core/os/os.h"
#include "core/templates/pair.h"
#include "core/config/project_settings.h"
#include "godot_area_pair_2d.h"
#include "godot_body_pair_2d.h"
#define TEST_MOTION_MARGIN_MIN_VALUE 0.0001
#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05

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@@ -32,14 +32,10 @@
#define GODOT_SPACE_2D_H
#include "godot_area_2d.h"
#include "godot_area_pair_2d.h"
#include "godot_body_2d.h"
#include "godot_body_pair_2d.h"
#include "godot_broad_phase_2d.h"
#include "godot_collision_object_2d.h"
#include "core/config/project_settings.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
class GodotPhysicsDirectSpaceState2D : public PhysicsDirectSpaceState2D {

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@@ -32,6 +32,7 @@
#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "godot_constraint_2d.h"
#define BODY_ISLAND_COUNT_RESERVE 128
#define BODY_ISLAND_SIZE_RESERVE 512

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@@ -30,6 +30,7 @@
#include "register_types.h"
#include "core/config/project_settings.h"
#include "godot_physics_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_2d_wrap_mt.h"