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Merge commit godotengine/godot@2d3bdcac35
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@@ -30,8 +30,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDERING_DEVICE_COMMONS_H
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#define RENDERING_DEVICE_COMMONS_H
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#pragma once
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#include "core/object/object.h"
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#include "core/variant/type_info.h"
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@@ -272,6 +271,20 @@ public:
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DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
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DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
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DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
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DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_5x4_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_5x5_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_6x5_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_6x6_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_8x5_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_8x6_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_10x5_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_10x6_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_10x8_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_10x10_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_12x10_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_ASTC_12x12_SFLOAT_BLOCK, // HDR variant.
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DATA_FORMAT_MAX,
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};
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@@ -379,6 +392,7 @@ public:
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// Try to set this bit as much as possible. If you set it, validation doesn't complain
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// and it works fine on mobile, then go ahead.
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TEXTURE_USAGE_TRANSIENT_BIT = (1 << 11),
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TEXTURE_USAGE_MAX_BIT = TEXTURE_USAGE_TRANSIENT_BIT,
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};
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struct TextureFormat {
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@@ -871,11 +885,7 @@ public:
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LIMIT_SUBGROUP_MAX_SIZE,
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LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
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LIMIT_SUBGROUP_OPERATIONS,
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LIMIT_VRS_TEXEL_WIDTH,
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LIMIT_VRS_TEXEL_HEIGHT,
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LIMIT_VRS_MAX_FRAGMENT_WIDTH,
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LIMIT_VRS_MAX_FRAGMENT_HEIGHT,
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LIMIT_METALFX_TEMPORAL_SCALER_MIN_SCALE,
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LIMIT_METALFX_TEMPORAL_SCALER_MIN_SCALE = 46,
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LIMIT_METALFX_TEMPORAL_SCALER_MAX_SCALE,
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LIMIT_MAX_SHADER_VARYINGS,
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};
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@@ -954,7 +964,7 @@ public:
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UniformType type = UniformType::UNIFORM_TYPE_MAX;
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bool writable = false;
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uint32_t binding = 0;
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BitField<ShaderStage> stages;
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BitField<ShaderStage> stages = {};
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uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
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bool operator!=(const ShaderUniform &p_other) const {
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@@ -982,7 +992,7 @@ public:
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};
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struct ShaderSpecializationConstant : public PipelineSpecializationConstant {
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BitField<ShaderStage> stages;
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BitField<ShaderStage> stages = {};
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bool operator<(const ShaderSpecializationConstant &p_other) const { return constant_id < p_other.constant_id; }
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};
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@@ -1001,9 +1011,7 @@ public:
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protected:
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struct ShaderReflection : public ShaderDescription {
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BitField<ShaderStage> stages;
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BitField<ShaderStage> push_constant_stages;
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BitField<ShaderStage> stages = {};
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BitField<ShaderStage> push_constant_stages = {};
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};
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};
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#endif // RENDERING_DEVICE_COMMONS_H
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