Style: Various fixes to play nice with clang-format

This commit is contained in:
Rémi Verschelde
2017-01-15 22:15:47 +01:00
parent 39114178a0
commit 2a0ddc1e89
24 changed files with 222 additions and 189 deletions

View File

@@ -441,7 +441,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="cosh_custom") {
if (!cosh_used) {
global_code= "float cosh_custom(float val)\n"\
global_code=
"float cosh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
@@ -453,7 +454,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="sinh_custom") {
if (!sinh_used) {
global_code= "float sinh_custom(float val)\n"\
global_code=
"float sinh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
@@ -465,7 +467,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="tanh_custom") {
if (!tanh_used) {
global_code= "float tanh_custom(float val)\n"\
global_code=
"float tanh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\