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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Style: Various fixes to play nice with clang-format
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@@ -441,7 +441,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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} else if (custom_h && callfunc=="cosh_custom") {
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if (!cosh_used) {
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global_code= "float cosh_custom(float val)\n"\
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global_code=
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"float cosh_custom(float val)\n"\
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"{\n"\
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" float tmp = exp(val);\n"\
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" float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
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@@ -453,7 +454,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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} else if (custom_h && callfunc=="sinh_custom") {
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if (!sinh_used) {
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global_code= "float sinh_custom(float val)\n"\
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global_code=
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"float sinh_custom(float val)\n"\
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"{\n"\
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" float tmp = exp(val);\n"\
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" float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
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@@ -465,7 +467,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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} else if (custom_h && callfunc=="tanh_custom") {
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if (!tanh_used) {
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global_code= "float tanh_custom(float val)\n"\
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global_code=
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"float tanh_custom(float val)\n"\
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"{\n"\
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" float tmp = exp(val);\n"\
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" float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
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