Make core/ includes absolute, remove subfolders from include path

This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
This commit is contained in:
Rémi Verschelde
2018-09-11 18:13:45 +02:00
parent cc71012266
commit 277b24dfb7
873 changed files with 2119 additions and 2027 deletions

View File

@@ -30,37 +30,44 @@
#include "main.h"
#include "app_icon.gen.h"
#include "core/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/message_queue.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/register_core_types.h"
#include "core/script_debugger_local.h"
#include "core/script_debugger_remote.h"
#include "core/script_language.h"
#include "core/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
#include "message_queue.h"
#include "main/app_icon.gen.h"
#include "main/input_default.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
#include "main/timer_sync.h"
#include "modules/register_module_types.h"
#include "os/os.h"
#include "platform/register_platform_apis.h"
#include "project_settings.h"
#include "scene/register_scene_types.h"
#include "script_debugger_local.h"
#include "script_debugger_remote.h"
#include "servers/register_server_types.h"
#include "splash.gen.h"
#include "splash_editor.gen.h"
#include "input_map.h"
#include "io/resource_loader.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "servers/arvr_server.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "io/resource_loader.h"
#include "script_language.h"
#include "core/io/ip.h"
#include "main/tests/test_main.h"
#include "os/dir_access.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#include "servers/register_server_types.h"
#ifdef TOOLS_ENABLED
#include "editor/doc/doc_data.h"
@@ -69,21 +76,6 @@
#include "editor/project_manager.h"
#endif
#include "io/file_access_network.h"
#include "servers/physics_2d_server.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "main/input_default.h"
#include "performance.h"
#include "translation.h"
#include "version.h"
#include "version_hash.gen.h"
#include "main/timer_sync.h"
static ProjectSettings *globals = NULL;
static Engine *engine = NULL;
static InputMap *input_map = NULL;