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Add CameraServer camera_feeds_updated signal, and document async behavior
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@@ -49,6 +49,29 @@
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<member name="monitoring_feeds" type="bool" setter="set_monitoring_feeds" getter="is_monitoring_feeds" default="false">
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If [code]true[/code], the server is actively monitoring available camera feeds.
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This has a performance cost, so only set it to [code]true[/code] when you're actively accessing the camera.
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[b]Note:[/b] After setting it to [code]true[/code], you can receive updated camera feeds through the [signal camera_feeds_updated] signal.
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[codeblocks]
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[gdscript]
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func _ready():
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CameraServer.camera_feeds_updated.connect(_on_camera_feeds_updated)
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CameraServer.monitoring_feeds = true
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func _on_camera_feeds_updated():
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var feeds = CameraServer.feeds()
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[/gdscript]
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[csharp]
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public override void _Ready()
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{
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CameraServer.CameraFeedsUpdated += OnCameraFeedsUpdated;
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CameraServer.MonitoringFeeds = true;
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}
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void OnCameraFeedsUpdated()
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{
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var feeds = CameraServer.Feeds();
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}
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[/csharp]
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[/codeblocks]
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</member>
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</members>
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<signals>
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@@ -64,6 +87,11 @@
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Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged).
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</description>
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</signal>
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<signal name="camera_feeds_updated">
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<description>
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Emitted when camera feeds are updated.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="FEED_RGBA_IMAGE" value="0" enum="FeedImage">
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