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[Net] Rename RPC constants and annotation arguments.
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
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@@ -3511,8 +3511,8 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
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}
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Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
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if (p_member->has_attribute(CACHED_CLASS(AnyAttribute))) {
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return Multiplayer::RPC_MODE_ANY;
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if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) {
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return Multiplayer::RPC_MODE_ANY_PEER;
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}
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if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
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return Multiplayer::RPC_MODE_AUTHORITY;
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