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Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
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@@ -293,7 +293,7 @@ private:
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Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
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Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
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float debug_navigation_agent_path_point_size = 4.0;
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real_t debug_navigation_agent_path_point_size = 4.0;
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bool debug_navigation_enable_edge_connections = true;
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bool debug_navigation_enable_edge_connections_xray = true;
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@@ -368,8 +368,8 @@ public:
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void set_debug_navigation_enable_agent_paths_xray(const bool p_value);
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bool get_debug_navigation_enable_agent_paths_xray() const;
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void set_debug_navigation_agent_path_point_size(float p_point_size);
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float get_debug_navigation_agent_path_point_size() const;
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void set_debug_navigation_agent_path_point_size(real_t p_point_size);
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real_t get_debug_navigation_agent_path_point_size() const;
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Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
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Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
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