Fix NavigationServer internals still using float instead of real_t

Fixes that some NavigationServer internals still used float instead of real_t in some parts.
This commit is contained in:
smix8
2023-03-07 15:16:07 +01:00
parent 013a457068
commit 217a27014b
9 changed files with 43 additions and 43 deletions

View File

@@ -293,7 +293,7 @@ private:
Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
float debug_navigation_agent_path_point_size = 4.0;
real_t debug_navigation_agent_path_point_size = 4.0;
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
@@ -368,8 +368,8 @@ public:
void set_debug_navigation_enable_agent_paths_xray(const bool p_value);
bool get_debug_navigation_enable_agent_paths_xray() const;
void set_debug_navigation_agent_path_point_size(float p_point_size);
float get_debug_navigation_agent_path_point_size() const;
void set_debug_navigation_agent_path_point_size(real_t p_point_size);
real_t get_debug_navigation_agent_path_point_size() const;
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();