Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz
2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View File

@@ -1277,7 +1277,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
ref.push_back(r_iter);
Variant vref = ref;
const Variant *refp[] = { &vref };
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_init, refp, 1, ce);
Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_init, refp, 1, ce);
if (ref.size() != 1 || ce.error != Callable::CallError::CALL_OK) {
valid = false;
@@ -1504,7 +1504,7 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
ref.push_back(r_iter);
Variant vref = ref;
const Variant *refp[] = { &vref };
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_next, refp, 1, ce);
Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_next, refp, 1, ce);
if (ref.size() != 1 || ce.error != Callable::CallError::CALL_OK) {
valid = false;
@@ -1686,7 +1686,7 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Callable::CallError ce;
ce.error = Callable::CallError::CALL_OK;
const Variant *refp[] = { &r_iter };
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_get, refp, 1, ce);
Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_get, refp, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
r_valid = false;