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Add missing SNAME macro optimization in some function calls
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@@ -884,8 +884,8 @@ Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptCodeCompletionOp
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Ref<Texture2D> tex;
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switch (p_option.kind) {
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case ScriptCodeCompletionOption::KIND_CLASS: {
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if (has_theme_icon(p_option.display, "EditorIcons")) {
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tex = get_theme_icon(p_option.display, "EditorIcons");
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if (has_theme_icon(p_option.display, SNAME("EditorIcons"))) {
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tex = get_theme_icon(p_option.display, SNAME("EditorIcons"));
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} else {
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tex = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
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}
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