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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@@ -79,6 +79,7 @@ public:
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TK_TYPE_ISAMPLER3D,
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TK_TYPE_USAMPLER3D,
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TK_TYPE_SAMPLERCUBE,
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TK_TYPE_SAMPLERCUBEARRAY,
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TK_INTERPOLATION_FLAT,
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TK_INTERPOLATION_SMOOTH,
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TK_CONST,
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@@ -218,6 +219,7 @@ public:
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TYPE_ISAMPLER3D,
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TYPE_USAMPLER3D,
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TYPE_SAMPLERCUBE,
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TYPE_SAMPLERCUBEARRAY,
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TYPE_STRUCT,
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TYPE_MAX
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};
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@@ -682,6 +684,7 @@ public:
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texture_order(0),
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type(TYPE_VOID),
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precision(PRECISION_DEFAULT),
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scope(SCOPE_LOCAL),
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hint(HINT_NONE),
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filter(FILTER_DEFAULT),
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repeat(REPEAT_DEFAULT),
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