mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
Remove connect *_compat methods
This commit is contained in:
@@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
|
||||
binds.push_back(p_binds[i]);
|
||||
}
|
||||
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
|
||||
p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
|
||||
p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
|
||||
}
|
||||
|
||||
bool VisualScriptFunctionState::is_valid() const {
|
||||
|
||||
Reference in New Issue
Block a user