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https://github.com/Redot-Engine/redot-engine.git
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Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
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@@ -709,6 +709,13 @@ public:
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/* LIGHTMAP */
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enum ShadowmaskMode {
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SHADOWMASK_MODE_NONE,
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SHADOWMASK_MODE_REPLACE,
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SHADOWMASK_MODE_OVERLAY,
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SHADOWMASK_MODE_ONLY,
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};
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virtual RID lightmap_create() = 0;
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virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
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@@ -722,9 +729,12 @@ public:
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virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
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virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
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virtual void lightmaps_set_bicubic_filter(bool p_enable) = 0;
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virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) = 0;
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virtual ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) = 0;
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virtual void lightmap_set_shadowmask_mode(RID p_lightmap, ShadowmaskMode p_mode) = 0;
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/* PARTICLES API */
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virtual RID particles_create() = 0;
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