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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -243,7 +243,7 @@ void PhysicsPointQueryParameters2D::_bind_methods() {
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///////////////////////////////////////////////////////
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void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
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void PhysicsShapeQueryParameters2D::set_shape(const Ref<Resource> &p_shape_ref) {
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ERR_FAIL_COND(p_shape_ref.is_null());
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shape_ref = p_shape_ref;
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parameters.shape_rid = p_shape_ref->get_rid();
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@@ -251,7 +251,7 @@ void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
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void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
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if (parameters.shape_rid != p_shape) {
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shape_ref = RES();
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shape_ref = Ref<Resource>();
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parameters.shape_rid = p_shape;
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}
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}
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