Add stereoscopic rendering through multiview

This commit is contained in:
Bastiaan Olij
2021-05-07 23:19:04 +10:00
parent 600b4c9c7b
commit 15c1a76361
53 changed files with 1062 additions and 467 deletions

View File

@@ -84,8 +84,9 @@ public:
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;