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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Float literals - fix main primitives to use real_t casting
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
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@@ -42,7 +42,7 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
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int below_count = 0;
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for (int i = 0; i < 3; i++) {
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if (p_plane.has_point(vertex[i], CMP_EPSILON)) { // point is in plane
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if (p_plane.has_point(vertex[i], (real_t)CMP_EPSILON)) { // point is in plane
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ERR_FAIL_COND_V(above_count >= 4, 0);
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above[above_count++] = vertex[i];
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@@ -117,7 +117,7 @@ bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vect
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bool Face3::is_degenerate() const {
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Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
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return (normal.length_squared() < CMP_EPSILON2);
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return (normal.length_squared() < (real_t)CMP_EPSILON2);
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}
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Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const {
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