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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 23:31:53 -05:00
-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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@@ -472,7 +472,7 @@ String OS_Unix::get_data_dir() const {
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if (has_environment("HOME")) {
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bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
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bool use_godot = GlobalConfig::get_singleton()->get("application/use_shared_user_dir");
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if (use_godot)
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return get_environment("HOME")+"/.godot/app_userdata/"+an;
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else
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@@ -480,7 +480,7 @@ String OS_Unix::get_data_dir() const {
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}
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}
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return Globals::get_singleton()->get_resource_path();
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return GlobalConfig::get_singleton()->get_resource_path();
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}
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