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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -102,16 +102,19 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
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// To avoid that we allow zero-area triangles if all else failed.
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float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
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if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax))))
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if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) {
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return false;
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}
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for (p = 0; p < n; p++) {
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if ((p == u) || (p == v) || (p == w))
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if ((p == u) || (p == v) || (p == w)) {
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continue;
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}
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Px = contour[V[p]].x;
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Py = contour[V[p]].y;
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if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed))
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if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) {
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return false;
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}
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}
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return true;
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@@ -121,20 +124,24 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
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/* allocate and initialize list of Vertices in polygon */
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int n = contour.size();
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if (n < 3)
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if (n < 3) {
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return false;
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}
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Vector<int> V;
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V.resize(n);
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/* we want a counter-clockwise polygon in V */
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if (0.0 < get_area(contour))
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for (int v = 0; v < n; v++)
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if (0.0 < get_area(contour)) {
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for (int v = 0; v < n; v++) {
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V.write[v] = v;
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else
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for (int v = 0; v < n; v++)
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}
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} else {
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for (int v = 0; v < n; v++) {
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V.write[v] = (n - 1) - v;
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}
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}
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bool relaxed = false;
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@@ -164,14 +171,17 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
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/* three consecutive vertices in current polygon, <u,v,w> */
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int u = v;
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if (nv <= u)
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if (nv <= u) {
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u = 0; /* previous */
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}
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v = u + 1;
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if (nv <= v)
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if (nv <= v) {
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v = 0; /* new v */
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}
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int w = v + 1;
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if (nv <= w)
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if (nv <= w) {
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w = 0; /* next */
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}
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if (snip(contour, u, v, w, nv, V, relaxed)) {
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int a, b, c, s, t;
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@@ -187,8 +197,9 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
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result.push_back(c);
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/* remove v from remaining polygon */
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for (s = v, t = v + 1; t < nv; s++, t++)
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for (s = v, t = v + 1; t < nv; s++, t++) {
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V.write[s] = V[t];
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}
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nv--;
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