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Merge pull request #110264 from stuartcarnie/109846/metal_version
Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
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@@ -54,7 +54,7 @@ bool ShaderBakerExportPlugin::_is_active(const Vector<String> &p_features) const
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return RendererSceneRenderRD::get_singleton() != nullptr && RendererRD::MaterialStorage::get_singleton() != nullptr && p_features.has("shader_baker");
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}
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bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
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bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features, const Ref<EditorExportPreset> &p_preset) {
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Variant driver_variant = GLOBAL_GET("rendering/rendering_device/driver." + p_platform->get_os_name().to_lower());
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if (!driver_variant.is_string()) {
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driver_variant = GLOBAL_GET("rendering/rendering_device/driver");
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@@ -67,7 +67,7 @@ bool ShaderBakerExportPlugin::_initialize_container_format(const Ref<EditorExpor
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for (Ref<ShaderBakerExportPluginPlatform> platform : platforms) {
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if (platform->matches_driver(shader_container_driver)) {
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shader_container_format = platform->create_shader_container_format(p_platform);
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shader_container_format = platform->create_shader_container_format(p_platform, get_export_preset());
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ERR_FAIL_NULL_V_MSG(shader_container_format, false, "Unable to create shader container format for the export platform.");
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return true;
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}
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@@ -99,7 +99,7 @@ bool ShaderBakerExportPlugin::_begin_customize_resources(const Ref<EditorExportP
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return false;
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}
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if (!_initialize_container_format(p_platform, p_features)) {
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if (!_initialize_container_format(p_platform, p_features, get_export_preset())) {
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return false;
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}
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@@ -38,7 +38,7 @@ class ShaderBakerExportPluginPlatform : public RefCounted {
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GDCLASS(ShaderBakerExportPluginPlatform, RefCounted);
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public:
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) = 0;
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) = 0;
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virtual bool matches_driver(const String &p_driver) = 0;
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virtual ~ShaderBakerExportPluginPlatform() {}
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};
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@@ -82,7 +82,7 @@ protected:
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virtual String get_name() const override;
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virtual bool _is_active(const Vector<String> &p_features) const;
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virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features);
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virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features, const Ref<EditorExportPreset> &p_preset);
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virtual void _cleanup_container_format();
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virtual bool _initialize_cache_directory();
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virtual bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
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@@ -34,7 +34,7 @@
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#include <windows.h>
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformD3D12::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) {
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformD3D12::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) {
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if (lib_d3d12 == nullptr) {
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lib_d3d12 = LoadLibraryW(L"D3D12.dll");
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ERR_FAIL_NULL_V_MSG(lib_d3d12, nullptr, "Unable to load D3D12.dll.");
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@@ -39,7 +39,7 @@ private:
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void *lib_d3d12 = nullptr;
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public:
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) override;
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) override;
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virtual bool matches_driver(const String &p_driver) override;
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virtual ~ShaderBakerExportPluginPlatformD3D12() override;
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};
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@@ -32,18 +32,22 @@
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#include "drivers/metal/rendering_shader_container_metal.h"
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformMetal::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) {
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformMetal::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) {
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const String &os_name = p_platform->get_os_name();
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const MetalDeviceProfile *profile;
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String min_os_version;
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if (os_name == U"macOS") {
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profile = MetalDeviceProfile::get_profile(MetalDeviceProfile::Platform::macOS, MetalDeviceProfile::GPU::Apple7);
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// Godot metal doesn't support x86_64 mac so no need to worry about that version
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min_os_version = p_preset->get("application/min_macos_version_arm64");
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} else if (os_name == U"iOS") {
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profile = MetalDeviceProfile::get_profile(MetalDeviceProfile::Platform::iOS, MetalDeviceProfile::GPU::Apple7);
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min_os_version = p_preset->get("application/min_ios_version");
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} else {
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ERR_FAIL_V_MSG(nullptr, vformat("Unsupported platform: %s", os_name));
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}
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return memnew(RenderingShaderContainerFormatMetal(profile, true));
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return memnew(RenderingShaderContainerFormatMetal(profile, true, min_os_version));
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}
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bool ShaderBakerExportPluginPlatformMetal::matches_driver(const String &p_driver) {
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@@ -34,6 +34,6 @@
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class ShaderBakerExportPluginPlatformMetal : public ShaderBakerExportPluginPlatform {
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public:
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) override;
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) override;
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virtual bool matches_driver(const String &p_driver) override;
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};
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@@ -32,7 +32,7 @@
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#include "drivers/vulkan/rendering_shader_container_vulkan.h"
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformVulkan::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) {
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RenderingShaderContainerFormat *ShaderBakerExportPluginPlatformVulkan::create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) {
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return memnew(RenderingShaderContainerFormatVulkan);
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}
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@@ -36,6 +36,6 @@ class ShaderBakerExportPluginPlatformVulkan : public ShaderBakerExportPluginPlat
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GDCLASS(ShaderBakerExportPluginPlatformVulkan, ShaderBakerExportPluginPlatform);
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public:
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) override;
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virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) override;
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virtual bool matches_driver(const String &p_driver) override;
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};
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