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Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@@ -409,7 +409,8 @@ public:
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ADDR_TYPE_STACK = 0,
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ADDR_TYPE_CONSTANT = 1,
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ADDR_TYPE_MEMBER = 2,
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ADDR_TYPE_MAX = 3,
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ADDR_TYPE_STATIC_VAR = 3,
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ADDR_TYPE_MAX = 4,
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};
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enum FixedAddresses {
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