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GODOT IS OPEN SOURCE
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19
servers/SCsub
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19
servers/SCsub
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Import('env')
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env.servers_sources=[]
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env.add_source_files(env.servers_sources,"*.cpp")
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Export('env')
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SConscript('physics/SCsub');
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SConscript('physics_2d/SCsub');
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SConscript('visual/SCsub');
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SConscript('audio/SCsub');
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SConscript('spatial_sound/SCsub');
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SConscript('spatial_sound_2d/SCsub');
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lib = env.Library("servers",env.servers_sources)
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env.Prepend(LIBS=[lib])
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