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GODOT IS OPEN SOURCE
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22
scene/SCsub
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22
scene/SCsub
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Import('env')
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env.scene_sources=[]
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env.add_source_files(env.scene_sources,"*.cpp")
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Export('env')
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SConscript('main/SCsub');
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SConscript('gui/SCsub');
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SConscript('3d/SCsub');
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SConscript('2d/SCsub');
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SConscript('animation/SCsub');
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SConscript('audio/SCsub');
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SConscript('resources/SCsub');
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SConscript('io/SCsub');
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lib = env.Library("scene",env.scene_sources)
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env.Prepend(LIBS=[lib])
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