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Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
committed by
Rémi Verschelde
parent
987832be46
commit
0b3496fb4f
209
drivers/sdl/SCsub
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209
drivers/sdl/SCsub
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env_sdl = env.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_sdl"]:
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thirdparty_dir = "#thirdparty/sdl/"
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# Use our own SDL_build_config_private.h.
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env_sdl.Prepend(CPPDEFINES=["SDL_PLATFORM_PRIVATE"])
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# Common sources.
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env_sdl.Prepend(
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CPPPATH=[
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thirdparty_dir,
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thirdparty_dir + "include",
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thirdparty_dir + "include/build_config",
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".", # SDL_build_config_private.h
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]
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)
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thirdparty_sources = [
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"SDL.c",
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"SDL_assert.c",
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"SDL_error.c",
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"SDL_guid.c",
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"SDL_hashtable.c",
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"SDL_hints.c",
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"SDL_list.c",
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"SDL_log.c",
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"SDL_properties.c",
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"SDL_utils.c",
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"atomic/SDL_atomic.c",
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"atomic/SDL_spinlock.c",
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"events/SDL_events.c",
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"events/SDL_eventwatch.c",
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"haptic/SDL_haptic.c",
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"io/SDL_iostream.c",
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"joystick/SDL_gamepad.c",
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"joystick/SDL_joystick.c",
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"joystick/SDL_steam_virtual_gamepad.c",
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"joystick/controller_type.c",
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"libm/e_atan2.c",
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"libm/e_exp.c",
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"libm/e_fmod.c",
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"libm/e_log.c",
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"libm/e_log10.c",
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"libm/e_pow.c",
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"libm/e_rem_pio2.c",
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"libm/e_sqrt.c",
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"libm/k_cos.c",
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"libm/k_rem_pio2.c",
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"libm/k_sin.c",
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"libm/k_tan.c",
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"libm/s_atan.c",
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"libm/s_copysign.c",
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"libm/s_cos.c",
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"libm/s_fabs.c",
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"libm/s_floor.c",
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"libm/s_isinf.c",
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"libm/s_isinff.c",
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"libm/s_isnan.c",
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"libm/s_isnanf.c",
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"libm/s_modf.c",
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"libm/s_scalbn.c",
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"libm/s_sin.c",
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"libm/s_tan.c",
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"sensor/SDL_sensor.c",
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"sensor/dummy/SDL_dummysensor.c",
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"stdlib/SDL_crc16.c",
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"stdlib/SDL_crc32.c",
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"stdlib/SDL_getenv.c",
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"stdlib/SDL_iconv.c",
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"stdlib/SDL_malloc.c",
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"stdlib/SDL_memcpy.c",
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"stdlib/SDL_memmove.c",
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"stdlib/SDL_memset.c",
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"stdlib/SDL_mslibc.c",
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"stdlib/SDL_murmur3.c",
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"stdlib/SDL_qsort.c",
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"stdlib/SDL_random.c",
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"stdlib/SDL_stdlib.c",
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"stdlib/SDL_string.c",
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"stdlib/SDL_strtokr.c",
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"thread/SDL_thread.c",
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"thread/generic/SDL_syscond.c",
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"thread/generic/SDL_sysrwlock.c",
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"thread/generic/SDL_systhread.c",
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"timer/SDL_timer.c",
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]
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# HIDAPI
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thirdparty_sources += [
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"hidapi/SDL_hidapi.c",
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"joystick/hidapi/SDL_hidapi_combined.c",
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"joystick/hidapi/SDL_hidapi_gamecube.c",
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"joystick/hidapi/SDL_hidapijoystick.c",
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"joystick/hidapi/SDL_hidapi_luna.c",
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"joystick/hidapi/SDL_hidapi_ps3.c",
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"joystick/hidapi/SDL_hidapi_ps4.c",
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"joystick/hidapi/SDL_hidapi_ps5.c",
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"joystick/hidapi/SDL_hidapi_rumble.c",
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"joystick/hidapi/SDL_hidapi_shield.c",
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"joystick/hidapi/SDL_hidapi_stadia.c",
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"joystick/hidapi/SDL_hidapi_steam.c",
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"joystick/hidapi/SDL_hidapi_steamdeck.c",
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"joystick/hidapi/SDL_hidapi_steam_hori.c",
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"joystick/hidapi/SDL_hidapi_switch.c",
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"joystick/hidapi/SDL_hidapi_wii.c",
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"joystick/hidapi/SDL_hidapi_xbox360.c",
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"joystick/hidapi/SDL_hidapi_xbox360w.c",
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"joystick/hidapi/SDL_hidapi_xboxone.c",
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]
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# Platform specific sources.
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if env["platform"] == "linuxbsd":
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# TODO: Check support for BSD systems.
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env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_LINUX"])
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thirdparty_sources += [
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"core/linux/SDL_dbus.c",
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"core/linux/SDL_evdev.c",
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"core/linux/SDL_evdev_capabilities.c",
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"core/linux/SDL_evdev_kbd.c",
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"core/linux/SDL_fcitx.c",
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"core/linux/SDL_ibus.c",
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"core/linux/SDL_ime.c",
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"core/linux/SDL_system_theme.c",
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"core/linux/SDL_threadprio.c",
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"core/linux/SDL_udev.c",
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"core/unix/SDL_appid.c",
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"core/unix/SDL_poll.c",
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"haptic/linux/SDL_syshaptic.c",
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"joystick/linux/SDL_sysjoystick.c",
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"loadso/dlopen/SDL_sysloadso.c",
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"thread/pthread/SDL_syscond.c",
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"thread/pthread/SDL_sysmutex.c",
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"thread/pthread/SDL_sysrwlock.c",
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"thread/pthread/SDL_syssem.c",
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"thread/pthread/SDL_systhread.c",
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"thread/pthread/SDL_systls.c",
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"timer/unix/SDL_systimer.c",
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]
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elif env["platform"] == "macos":
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env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_MACOS"])
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thirdparty_sources += [
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"core/unix/SDL_appid.c",
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"core/unix/SDL_poll.c",
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"haptic/darwin/SDL_syshaptic.c",
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"joystick/darwin/SDL_iokitjoystick.c",
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"joystick/apple/SDL_mfijoystick.m",
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"thread/pthread/SDL_syscond.c",
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"thread/pthread/SDL_sysmutex.c",
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"thread/pthread/SDL_sysrwlock.c",
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"thread/pthread/SDL_syssem.c",
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"thread/pthread/SDL_systhread.c",
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"thread/pthread/SDL_systls.c",
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"timer/unix/SDL_systimer.c",
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]
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elif env["platform"] == "windows":
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env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_WINDOWS"])
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thirdparty_sources += [
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"core/windows/SDL_gameinput.c",
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"core/windows/SDL_hid.c",
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"core/windows/SDL_immdevice.c",
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"core/windows/SDL_windows.c",
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"core/windows/SDL_xinput.c",
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"core/windows/pch.c",
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"haptic/windows/SDL_dinputhaptic.c",
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"haptic/windows/SDL_windowshaptic.c",
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"joystick/windows/SDL_dinputjoystick.c",
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"joystick/windows/SDL_rawinputjoystick.c",
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"joystick/windows/SDL_windows_gaming_input.c",
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"joystick/windows/SDL_windowsjoystick.c",
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"joystick/windows/SDL_xinputjoystick.c",
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"thread/windows/SDL_syscond_cv.c",
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"thread/windows/SDL_sysmutex.c",
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"thread/windows/SDL_sysrwlock_srw.c",
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"thread/windows/SDL_syssem.c",
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"thread/windows/SDL_systhread.c",
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"thread/windows/SDL_systls.c",
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"timer/windows/SDL_systimer.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_thirdparty = env_sdl.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.drivers_sources += thirdparty_obj
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# Godot source files
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driver_obj = []
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env_sdl.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty library is updated.
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env.Depends(driver_obj, thirdparty_obj)
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