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WIP new AudioServer, with buses, effects, etc.
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@@ -10,7 +10,7 @@ class AudioEffectInstance : public Reference {
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public:
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virtual void process(AudioFrame *p_frames,int p_frame_count)=0;
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virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count)=0;
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};
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