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Fix crash on signal/resume to dangling target
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@@ -272,15 +272,13 @@ private:
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public:
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struct CallState {
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ObjectID instance_id; //by debug only
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ObjectID script_id;
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ObjectID instance_id;
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GDScriptInstance *instance;
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Vector<uint8_t> stack;
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int stack_size;
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Variant self;
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uint32_t alloca_size;
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GDScript *_class;
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Ref<GDScript> script;
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int ip;
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int line;
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int defarg;
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