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Fixed accidentally broken identation
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@@ -131,7 +131,7 @@ Matrix32 Camera2D::get_camera_transform() {
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}
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}
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Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
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Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
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screen_offset+=offset;
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screen_offset+=offset;
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float angle = get_global_transform().get_rotation();
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float angle = get_global_transform().get_rotation();
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