Clarify when things with _IDLE and _PHYSICS enums will run

This commit is contained in:
L4Vo5
2023-05-31 20:38:19 -03:00
parent d7af287ce3
commit 01f887ee4f
9 changed files with 18 additions and 16 deletions

View File

@@ -219,10 +219,10 @@
</signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
The animations will progress during the physics frame (i.e. [method Node._physics_process]).
The animations will progress during physics frames (see [constant Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS]).
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback">
The animations will progress during the idle frame (i.e. [method Node._process]).
The animations will progress during process frames (see [constant Node.NOTIFICATION_INTERNAL_PROCESS]).
</constant>
<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback">
The animations will only progress manually (see [method advance]).