mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Clarify when things with _IDLE and _PHYSICS enums will run
This commit is contained in:
@@ -219,10 +219,10 @@
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
|
||||
The animations will progress during the physics frame (i.e. [method Node._physics_process]).
|
||||
The animations will progress during physics frames (see [constant Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS]).
|
||||
</constant>
|
||||
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback">
|
||||
The animations will progress during the idle frame (i.e. [method Node._process]).
|
||||
The animations will progress during process frames (see [constant Node.NOTIFICATION_INTERNAL_PROCESS]).
|
||||
</constant>
|
||||
<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback">
|
||||
The animations will only progress manually (see [method advance]).
|
||||
|
||||
Reference in New Issue
Block a user