Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon

Tight shadow culling - increase epsilon to prevent flickering
This commit is contained in:
Rémi Verschelde
2024-05-21 11:22:47 +02:00

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@@ -181,14 +181,14 @@ private:
}
// Prevent divide by zero.
if (lc > 0.00001f) {
if (lc > 0.001f) {
// If the summed length of the smaller two
// sides is close to the length of the longest side,
// the points are colinear, and the triangle is near degenerate.
float ld = ((la + lb) - lc) / lc;
// ld will be close to zero for colinear tris.
return ld < 0.00001f;
return ld < 0.001f;
}
// Don't create planes from tiny triangles,