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Use a type-hinted dictionary for AnimationLibrary's libraries property
This is done at a editor property hint level so that it doesn't break compatibility. In other words, the actual `libraries` property exposed to the scripting API remains an untyped Dictionary.
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@@ -108,7 +108,7 @@ bool AnimationMixer::_get(const StringName &p_name, Variant &r_ret) const {
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void AnimationMixer::_get_property_list(List<PropertyInfo> *p_list) const {
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void AnimationMixer::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> anim_names;
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List<PropertyInfo> anim_names;
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anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries")));
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anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries"), PROPERTY_HINT_DICTIONARY_TYPE, "StringName;AnimationLibrary"));
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for (const PropertyInfo &E : anim_names) {
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for (const PropertyInfo &E : anim_names) {
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p_list->push_back(E);
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p_list->push_back(E);
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}
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}
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