#include "register_types.h" #ifdef GD_EXTENSION_BUILD #include #include #include using namespace godot; #endif #ifdef REDOT_MODULE_BUILD #include "core/objects/class_db.h" #endif void initialize_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } // Register classes here } void uninitialize_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } } #ifdef GD_EXTENSION_BUILD extern "C" { // Initialization. GDExtensionBool GDE_EXPORT extension_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) { godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.register_initializer(initialize_module); init_obj.register_terminator(uninitialize_module); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); return init_obj.init(); } } #endif