Scaffold base build files for dual mode
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@@ -19,6 +19,8 @@ env = SConscript("godot-cpp/SConstruct")
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=["src/"])
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# Context-specific define for GDExtension
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env.Append(CPPDEFINES=["GD_EXTENSION_BUILD"])
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env.Append(CPPDEFINES=[f"{constant_prefix}_GDEXTENSION"])
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sources = Glob("src/*.cpp")
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