Clean up build scripts a bit

This commit is contained in:
2026-03-17 22:25:53 -04:00
parent 863d3a5922
commit 66c74fe25d
3 changed files with 2 additions and 19 deletions

View File

@@ -2,9 +2,6 @@
import os
import sys
import project_config
constant_prefix = project_config.get_defines_friendly_name()
env = SConscript("godot-cpp/SConstruct")
@@ -21,12 +18,11 @@ env.Append(CPPPATH=["src/"])
# Context-specific define for GDExtension
env.Append(CPPDEFINES=["GD_EXTENSION_BUILD"])
env.Append(CPPDEFINES=[f"{constant_prefix}_GDEXTENSION"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"demo/bin/{}.{}.{}.framework/libgdexample.{}.{}".format(
"demo/bin/{}.{}.{}.framework/{}.{}.{}".format(
project_config.lib_name(),
env["platform"],
env["target"],